POV-Ray : Newsgroups : povray.binaries.images : Tommy : Re: Tommy Server Time
2 Oct 2024 04:22:11 EDT (-0400)
  Re: Tommy  
From: Peter Cracknell
Date: 5 Jun 2000 17:59:30
Message: <393c22c2@news.povray.org>
Ta, I'll have a little play with those settings and maybe even photons again
(I use Moray, its annoying exporting to use MegaPOV features).  It was
modelled in SPatch, I think that between Spatch and Moray almost anything
can be modelled (except recursive objects, which is done in POV or good
animation, which from my experience just isn't done at all)

Pete

www.petecracknell.co.uk

Andre <nania> wrote in message news:393c216a@news.povray.org...
> Good model.
>
> > ior 1.5 (is that good or bad?), pure white (ie full colour) and filter
> 0.85
> > (I wanted to actually see it, was this a good idea), transparency 0 (I
> dont
> > understand the different between filter and transparency), ambience 0.6
>
> Filter means that the light that goes through it will have the objects
> color.  transparency means the light will remain in its original color.
> (Filter is better for glasses)
> ambient of .6 seems a little high.  an ambient of 0 gives the glass a more
> realistic look if the lights are well positioned.   Also, give it some
> reflection (like .2)  You might want a transparency of .9 or higher.
>
> Photons would make a major difference in this.  try givining it about 2000
> photons shot.
> I'm not very good in photons myself, so if anyone else could help???
>
> That's all I can think of.
> BTW, how was it modeled??
>
> Andre de Avillez
>
>
>
>
>


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